Cyberdark End Dragon
DARK 12

Cyberdark End Dragon

  • Archetype:
  • Cyberdark

  • ATK:
  • 5000

  • DEF:
  • 3800

  • View:
  • 12355




"Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
60± 6/ 100
Power Score
Intrinsic 58
Deck 61

Cyberdark End Dragon — Power Evaluation

Final Score: 60 ± 6 · Confidence: Medium

  • Intrinsic: 57.5 · Deck: 61 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion, Material body

Why it scores here

Cyberdark End Dragon is a Fusion boss that becomes a multi-attacker once equipped, and its once-per-turn GY-to-equip clause gives it a recurring resource loop. Its immunity to opponent activated effects protects the body well, which is why resilience scores high. Its 5000 ATK earns nothing on its own: the score depends on the Cyberdark fusion route and equip count, and its one recorded board is a single payoff sample. Material value is low because the text does not show the card being used as material.

Axis scores

Axis Score Evidence
Accessibility 60 Needs a Cyberdark fusion route or a Level 10-or-lower Cyberdark equipped with Cyber End Dragon; the top partners (Cyberdark Realm 97.8%, Cyber Dragon Core 96.5%) confirm the route is live in 400 decks (verified text, observed deck stats).
Combo & Conversion 70 The single recorded board shows it as payoff and end-board piece with power index 100, but one sample is thin; multi-attack scales with equips (verified text, observed combo, limited sample).
Resource Economy 65 Once-per-turn equip of a monster from either GY gives a recurring recursion loop, with no direct card advantage shown (verified text, inferred value).
Effect & Interaction 40 Unaffected by opponent's activated effects protects the card, but it offers no negation or removal of its own (verified text, inferred).
Material Utility 30 No evidence in text or combos that the card is used as Fusion or Link material; the body alone is awkward material (inferred).
Resilience & Flexibility 70 Immune to opponent activated effects and able to attack multiple times across equips gives multi-turn presence (verified text, inferred).
Deck-Building Efficiency 55 Mostly one copy per deck (avg 1.41), but it needs Cyberdark fusion material routes and a partner set, so it is somewhat restrictive to run (observed deck stats, inferred cost).

Calculation

Weight profile: Boss/End-board profile, single primary role, no blend. Intrinsic ≈ 57.5, Deck ≈ 61, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Immune to opponent activated effects, so it survives the common interrupts
  • Equip-based multi-attack scales with the number of equips
  • Once-per-turn GY-to-equip gives a recurring recursion loop
  • Live in 400 recent decks with strong partner co-occurrence (above 90%)

Weaknesses

  • Requires a Fusion route, so it is not an opening-hand card
  • Only one recorded combo board, so the conversion evidence is thin
  • Low material value; the body does not convert well as material
  • Carries no negation or removal of its own

Counters / choke points

  • Effects that negate or remove the equipped monsters before the attack stage
  • Non-activated answers that bypass its immunity (e.g. non-activated effects, battle-phase removal; inferred)

Best use

Boss/End-board finisher built on fusion route and equip-based multi-attack. Decks: Cyberdark, Cyber Dragon (Cyberdark Dragon line). Suggested copies: 1.

Evidence & gaps

  • Verified: Immune to opponent activated effects (card text); Once-per-turn GY-to-equip (card text); Multi-attack up to equip count (card text); Present in 400 of 400 decks with 92.8% gameplay type 7
  • Observed: Payoff and end-board role in 1 of 1 recorded combo (power index 100); Top partners co-occur in over 90% of decks
  • Inferred: Equip route is the primary way to use the card's multi-attack; Non-activated removal bypasses its immunity; Material value is low because no material use is shown
  • Data gaps: no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only only one recorded combo; conversion evidence is thin guides contain no direct evaluation of this card's power











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