DARK
12Cyberdark End Dragon
Archetype:
Cyberdark
ATK:
5000
DEF:
3800
View:
12355
"Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
Cyberdark End Dragon — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 57.5 · Deck: 61 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion, Material body
Why it scores here
Cyberdark End Dragon is a Fusion boss that becomes a multi-attacker once equipped, and its once-per-turn GY-to-equip clause gives it a recurring resource loop. Its immunity to opponent activated effects protects the body well, which is why resilience scores high. Its 5000 ATK earns nothing on its own: the score depends on the Cyberdark fusion route and equip count, and its one recorded board is a single payoff sample. Material value is low because the text does not show the card being used as material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Needs a Cyberdark fusion route or a Level 10-or-lower Cyberdark equipped with Cyber End Dragon; the top partners (Cyberdark Realm 97.8%, Cyber Dragon Core 96.5%) confirm the route is live in 400 decks (verified text, observed deck stats). |
| Combo & Conversion | 70 | The single recorded board shows it as payoff and end-board piece with power index 100, but one sample is thin; multi-attack scales with equips (verified text, observed combo, limited sample). |
| Resource Economy | 65 | Once-per-turn equip of a monster from either GY gives a recurring recursion loop, with no direct card advantage shown (verified text, inferred value). |
| Effect & Interaction | 40 | Unaffected by opponent's activated effects protects the card, but it offers no negation or removal of its own (verified text, inferred). |
| Material Utility | 30 | No evidence in text or combos that the card is used as Fusion or Link material; the body alone is awkward material (inferred). |
| Resilience & Flexibility | 70 | Immune to opponent activated effects and able to attack multiple times across equips gives multi-turn presence (verified text, inferred). |
| Deck-Building Efficiency | 55 | Mostly one copy per deck (avg 1.41), but it needs Cyberdark fusion material routes and a partner set, so it is somewhat restrictive to run (observed deck stats, inferred cost). |
Calculation
Weight profile: Boss/End-board profile, single primary role, no blend. Intrinsic ≈ 57.5, Deck ≈ 61, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Immune to opponent activated effects, so it survives the common interrupts
- Equip-based multi-attack scales with the number of equips
- Once-per-turn GY-to-equip gives a recurring recursion loop
- Live in 400 recent decks with strong partner co-occurrence (above 90%)
Weaknesses
- Requires a Fusion route, so it is not an opening-hand card
- Only one recorded combo board, so the conversion evidence is thin
- Low material value; the body does not convert well as material
- Carries no negation or removal of its own
Counters / choke points
- Effects that negate or remove the equipped monsters before the attack stage
- Non-activated answers that bypass its immunity (e.g. non-activated effects, battle-phase removal; inferred)
Best use
Boss/End-board finisher built on fusion route and equip-based multi-attack. Decks: Cyberdark, Cyber Dragon (Cyberdark Dragon line). Suggested copies: 1.
Evidence & gaps
- Verified: Immune to opponent activated effects (card text); Once-per-turn GY-to-equip (card text); Multi-attack up to equip count (card text); Present in 400 of 400 decks with 92.8% gameplay type 7
- Observed: Payoff and end-board role in 1 of 1 recorded combo (power index 100); Top partners co-occur in over 90% of decks
- Inferred: Equip route is the primary way to use the card's multi-attack; Non-activated removal bypasses its immunity; Material value is low because no material use is shown
- Data gaps: no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only only one recorded combo; conversion evidence is thin guides contain no direct evaluation of this card's power






